He's just... missing the jacket, ups!
This character, that I name him Rick Scales, was one of my first character development in my 3D animation and CGI program. This character was also the basis for the characters that I end up using in my "The BIG Date" animation short!
A lot of his development, specially in sculpting, changed a lot. It first started with the head, but then a new sculpt was done to have a full body. I enjoyed the most doing the Blend Shape layers on ZBrush for his head, since doing expressions for characters is something that I enjoy a lot.
This was one of my first projects to actually start to finally understand how ZBrush works.