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Rick Scales - Character Design and Modelling

He's just... missing the jacket, ups!
This character, that I name him Rick Scales, was one of my first character development in my 3D animation and CGI program. This character was also the basis for the characters that I end up using in my "The BIG Date" animation short!
A lot of his development, specially in sculpting, changed a lot. It first started with the head, but then a new sculpt was done to have a full body. I enjoyed the most doing the Blend Shape layers on ZBrush for his head, since doing expressions for characters is something that I enjoy a lot.
This was one of my first projects to actually start to finally understand how ZBrush works.

First sketches

First sketches

Turnaround sketches

Turnaround sketches

Poses

Poses

Blend Shapes and first version of head

Blend Shapes and first version of head

3/4 Angle

3/4 Angle

Back Angle

Back Angle

Side View

Side View